- if (!ItemStack.areItemStacksEqual(this.playerEntity.inventory.getCurrentItem(), p_147346_1_.func_149574_g()) || !placeResult) // force client itemstack update if place event was cancelled
- if (!ItemStack.areItemStacksEqual(this.playerEntity.inventory.getCurrentItem(), p_147346_1_.func_149574_g()) || !placeResult) // force client itemstack update if place event was cancelled
+ if (!ItemStack.areItemStacksEqual(this.playerEntity.inventory.getCurrentItem(), p_147346_1_.func_149574_g()) || !placeResult) // Cauldron - always is needed to update client itemstack if placement is cancelled
+ if (slot != null && (!ItemStack.areItemStacksEqual(this.playerEntity.inventory.getCurrentItem(), p_147346_1_.func_149574_g()) || !placeResult)) // Cauldron - always is needed to update client itemstack if placement is cancelled