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384 lines
12 KiB
384 lines
12 KiB
9 years ago
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/**
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* An updateable progress bar component. The progress bar supports two different modes: manual and automatic.
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*
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* In manual mode, you are responsible for showing, updating (via {@link #updateProgress}) and clearing the progress bar
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* as needed from your own code. This method is most appropriate when you want to show progress throughout an operation
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* that has predictable points of interest at which you can update the control.
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*
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* In automatic mode, you simply call {@link #wait} and let the progress bar run indefinitely, only clearing it once the
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* operation is complete. You can optionally have the progress bar wait for a specific amount of time and then clear
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* itself. Automatic mode is most appropriate for timed operations or asynchronous operations in which you have no need
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* for indicating intermediate progress.
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*
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* @example
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* var p = Ext.create('Ext.ProgressBar', {
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* renderTo: Ext.getBody(),
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* width: 300
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* });
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*
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* // Wait for 5 seconds, then update the status el (progress bar will auto-reset)
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* p.wait({
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* interval: 500, //bar will move fast!
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* duration: 50000,
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* increment: 15,
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* text: 'Updating...',
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* scope: this,
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* fn: function(){
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* p.updateText('Done!');
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* }
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* });
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*/
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Ext.define('Ext.ProgressBar', {
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extend: 'Ext.Component',
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alias: 'widget.progressbar',
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requires: [
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'Ext.Template',
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'Ext.CompositeElement',
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'Ext.TaskManager',
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'Ext.layout.component.ProgressBar'
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],
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uses: ['Ext.fx.Anim'],
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config: {
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/**
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* @cfg {Number} [value=0]
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* A floating point value between 0 and 1 (e.g., .5)
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*/
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value: 0,
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/**
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* @cfg {String/Ext.XTemplate} [textTpl]
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* A template used to create this ProgressBar's background text given two values:
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*
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* `value ' - The raw progress value between 0 and 1
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* 'percent' - The value as a percentage between 0 and 100
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*/
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textTpl: null
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},
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/**
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* @cfg {String/HTMLElement/Ext.dom.Element} textEl
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* The element to render the progress text to (defaults to the progress bar's internal text element)
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*/
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/**
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* @cfg {String} id
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* The progress bar element's id (defaults to an auto-generated id)
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*/
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/**
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* @cfg {String} [baseCls='x-progress']
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* The base CSS class to apply to the progress bar's wrapper element.
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*/
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baseCls: Ext.baseCSSPrefix + 'progress',
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/**
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* @cfg {Boolean/Object} animate
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* True to animate the progress bar during transitions, or an animation configuration
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* (see the {@link #method-animate} method for details).
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*/
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animate: false,
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/**
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* @cfg {String} text
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* The text shown in the progress bar.
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*/
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text: '',
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// private
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waitTimer: null,
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childEls: [
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'bar'
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],
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defaultBindProperty: 'value',
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renderTpl: [
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'<tpl if="internalText">',
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'<div class="{baseCls}-text {baseCls}-text-back">{text}</div>',
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'</tpl>',
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'<div id="{id}-bar" data-ref="bar" class="{baseCls}-bar {baseCls}-bar-{ui}" role="presentation" style="width:{percentage}%">',
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'<tpl if="internalText">',
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'<div class="{baseCls}-text">',
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'<div>{text}</div>',
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'</div>',
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'</tpl>',
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'</div>'
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],
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componentLayout: 'progressbar',
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ariaRole: 'progressbar',
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/**
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* @event update
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* Fires after each update interval
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* @param {Ext.ProgressBar} this
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* @param {Number} value The current progress value
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* @param {String} text The current progress text
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*/
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initRenderData: function() {
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var me = this,
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value = me.value || 0;
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return Ext.apply(me.callParent(), {
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internalText : !me.hasOwnProperty('textEl'),
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text : me.text || ' ',
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percentage : value * 100
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});
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},
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onRender : function() {
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var me = this;
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me.callParent(arguments);
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// External text display
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if (me.textEl) {
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me.textEl = Ext.get(me.textEl);
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me.updateText(me.text);
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}
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// Inline text display
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else {
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// This produces a composite w/2 el's (which is why we cannot use childEls or
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// renderSelectors):
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me.textEl = me.el.select('.' + me.baseCls + '-text');
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}
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},
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applyValue: function(value) {
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return value || 0;
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},
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updateValue: function(value) {
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this.updateProgress(value, Math.round(value * 100) + '%');
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},
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/**
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* Updates the progress bar value, and optionally its text.
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*
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* If the text argument is not specified, then the {@link #textTpl} will be used to generate the text.
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* If there is no `textTpl`, any existing text value will be unchanged. To blank out existing text, pass `""`.
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*
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* Note that even if the progress bar value exceeds 1, it will never automatically reset --
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* you are responsible for determining when the progress is complete and
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* calling {@link #reset} to clear and/or hide the control.
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* @param {Number} [value=0] A floating point value between 0 and 1 (e.g., .5)
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* @param {String} [text=''] The string to display in the progress text element
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* @param {Boolean} [animate=false] Whether to animate the transition of the progress bar. If this value is not
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* specified, the default for the class is used
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* @return {Ext.ProgressBar} this
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*/
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updateProgress: function(value, text, animate) {
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value = value || 0;
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var me = this,
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oldValue = me.value,
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textTpl = me.getTextTpl();
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// Ensure value is not undefined.
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me.value = value || (value = 0);
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// Empty string (falsy) must blank out the text as per docs.
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if (text != null) {
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me.updateText(text);
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}
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// Generate text using template and progress values.
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else if (textTpl) {
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me.updateText(textTpl.apply({
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value: value,
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percent: value * 100
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}));
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}
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if (me.rendered && !me.isDestroyed) {
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if (animate === true || (animate !== false && me.animate)) {
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me.bar.stopAnimation();
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me.bar.animate(Ext.apply({
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from: {
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width: (oldValue * 100) + '%'
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},
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to: {
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width: (value * 100) + '%'
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}
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}, me.animate));
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} else {
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me.bar.setStyle('width', (value * 100) + '%');
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}
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}
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me.fireEvent('update', me, value, text);
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return me;
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},
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/**
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* Updates the progress bar text. If specified, textEl will be updated, otherwise the progress bar itself will
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* display the updated text.
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* @param {String} [text=''] The string to display in the progress text element
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* @return {Ext.ProgressBar} this
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*/
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updateText: function(text) {
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var me = this;
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me.text = text;
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if (me.rendered) {
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me.textEl.setHtml(me.text);
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}
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return me;
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},
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applyTextTpl: function(textTpl) {
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if (!textTpl.isTemplate) {
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textTpl = new Ext.XTemplate(textTpl);
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}
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return textTpl;
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},
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applyText : function(text) {
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this.updateText(text);
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},
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getText: function(){
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return this.text;
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},
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/**
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* Initiates an auto-updating progress bar. A duration can be specified, in which case the progress bar will
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* automatically reset after a fixed amount of time and optionally call a callback function if specified. If no
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* duration is passed in, then the progress bar will run indefinitely and must be manually cleared by calling
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* {@link #reset}.
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*
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* Example usage:
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*
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* var p = new Ext.ProgressBar({
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* renderTo: 'my-el'
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* });
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*
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* //Wait for 5 seconds, then update the status el (progress bar will auto-reset)
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* var p = Ext.create('Ext.ProgressBar', {
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* renderTo: Ext.getBody(),
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* width: 300
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* });
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*
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* //Wait for 5 seconds, then update the status el (progress bar will auto-reset)
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* p.wait({
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* interval: 500, //bar will move fast!
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* duration: 50000,
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* increment: 15,
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* text: 'Updating...',
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* scope: this,
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* fn: function(){
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* p.updateText('Done!');
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* }
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* });
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*
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* //Or update indefinitely until some async action completes, then reset manually
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* p.wait();
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* myAction.on('complete', function(){
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* p.reset();
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* p.updateText('Done!');
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* });
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*
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* @param {Object} config (optional) Configuration options
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* @param {Number} config.duration The length of time in milliseconds that the progress bar should
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* run before resetting itself (defaults to undefined, in which case it will run indefinitely
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* until reset is called)
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* @param {Number} config.interval The length of time in milliseconds between each progress update
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* (defaults to 1000 ms)
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* @param {Boolean} config.animate Whether to animate the transition of the progress bar. If this
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* value is not specified, the default for the class is used.
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* @param {Number} config.increment The number of progress update segments to display within the
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* progress bar (defaults to 10). If the bar reaches the end and is still updating, it will
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* automatically wrap back to the beginning.
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* @param {String} config.text Optional text to display in the progress bar element (defaults to '').
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* @param {Function} config.fn A callback function to execute after the progress bar finishes auto-
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* updating. The function will be called with no arguments. This function will be ignored if
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* duration is not specified since in that case the progress bar can only be stopped programmatically,
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* so any required function should be called by the same code after it resets the progress bar.
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* @param {Object} config.scope The scope that is passed to the callback function (only applies when
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* duration and fn are both passed).
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* @return {Ext.ProgressBar} this
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*/
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wait: function(o) {
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var me = this, scope;
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if (!me.waitTimer) {
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scope = me;
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o = o || {};
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me.updateText(o.text);
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me.waitTimer = Ext.TaskManager.start({
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run: function(i){
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var inc = o.increment || 10;
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i -= 1;
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me.updateProgress(((((i+inc)%inc)+1)*(100/inc))*0.01, null, o.animate);
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},
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interval: o.interval || 1000,
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duration: o.duration,
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onStop: function(){
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if (o.fn) {
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o.fn.apply(o.scope || me);
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}
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me.reset();
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},
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scope: scope
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});
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}
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return me;
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},
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/**
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* Returns true if the progress bar is currently in a {@link #wait} operation
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* @return {Boolean} True if waiting, else false
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*/
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isWaiting: function(){
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return this.waitTimer !== null;
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},
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/**
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* Resets the progress bar value to 0 and text to empty string. If hide = true, the progress bar will also be hidden
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* (using the {@link #hideMode} property internally).
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* @param {Boolean} [hide=false] True to hide the progress bar.
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* @return {Ext.ProgressBar} this
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*/
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reset: function(hide){
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var me = this;
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me.updateProgress(0);
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me.clearTimer();
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if (hide === true) {
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me.hide();
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}
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return me;
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},
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// private
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clearTimer: function(){
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var me = this;
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if (me.waitTimer) {
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me.waitTimer.onStop = null; //prevent recursion
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Ext.TaskManager.stop(me.waitTimer);
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me.waitTimer = null;
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}
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},
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onDestroy: function(){
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var me = this,
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bar = me.bar;
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me.clearTimer();
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if (me.rendered) {
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if (me.textEl.isComposite) {
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me.textEl.clear();
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}
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Ext.destroyMembers(me, 'textEl', 'progressBar');
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if (bar && me.animate) {
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bar.stopAnimation();
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}
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}
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me.callParent();
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}
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});
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