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/**
* This mixin provides a common interface for objects that can be positioned, e.g.
* {@link Ext.Component Components} and {@link Ext.dom.Element Elements}
* @private
*/
Ext.define('Ext.util.Positionable', {
mixinId: 'positionable',
_positionTopLeft: ['position', 'top', 'left'],
_alignRe: /^([a-z]+)-([a-z]+)(\?)?$/,
// Stub implementation called after positioning.
// May be implemented in subclasses. Component has an implementation.
afterSetPosition: Ext.emptyFn,
//<debug>
// ***********************
// Begin Abstract Methods
// ***********************
/**
* Gets the x,y coordinates of an element specified by the anchor position on the
* element.
* @param {Ext.dom.Element} el The element
* @param {String} [anchor='tl'] The specified anchor position.
* See {@link #alignTo} for details on supported anchor positions.
* @param {Boolean} [local] True to get the local (element top/left-relative) anchor
* position instead of page coordinates
* @param {Object} [size] An object containing the size to use for calculating anchor
* position {width: (target width), height: (target height)} (defaults to the
* element's current size)
* @return {Number[]} [x, y] An array containing the element's x and y coordinates
* @private
*/
getAnchorToXY: function() {
Ext.Error.raise("getAnchorToXY is not implemented in " + this.$className);
},
/**
* Returns the size of the element's borders and padding.
* @return {Object} an object with the following numeric properties
* - beforeX
* - afterX
* - beforeY
* - afterY
* @private
*/
getBorderPadding: function() {
Ext.Error.raise("getBorderPadding is not implemented in " + this.$className);
},
/**
* Returns the x coordinate of this element reletive to its `offsetParent`.
* @return {Number} The local x coordinate
*/
getLocalX: function() {
Ext.Error.raise("getLocalX is not implemented in " + this.$className);
},
/**
* Returns the x and y coordinates of this element relative to its `offsetParent`.
* @return {Number[]} The local XY position of the element
*/
getLocalXY: function() {
Ext.Error.raise("getLocalXY is not implemented in " + this.$className);
},
/**
* Returns the y coordinate of this element reletive to its `offsetParent`.
* @return {Number} The local y coordinate
*/
getLocalY: function() {
Ext.Error.raise("getLocalY is not implemented in " + this.$className);
},
/**
* Gets the current X position of the DOM element based on page coordinates.
* @return {Number} The X position of the element
*/
getX: function() {
Ext.Error.raise("getX is not implemented in " + this.$className);
},
/**
* Gets the current position of the DOM element based on page coordinates.
* @return {Number[]} The XY position of the element
*/
getXY: function() {
Ext.Error.raise("getXY is not implemented in " + this.$className);
},
/**
* Gets the current Y position of the DOM element based on page coordinates.
* @return {Number} The Y position of the element
*/
getY: function() {
Ext.Error.raise("getY is not implemented in " + this.$className);
},
/**
* Sets the local x coordinate of this element using CSS style. When used on an
* absolute positioned element this method is symmetrical with {@link #getLocalX}, but
* may not be symmetrical when used on a relatively positioned element.
* @param {Number} x The x coordinate. A value of `null` sets the left style to 'auto'.
* @return {Ext.util.Positionable} this
*/
setLocalX: function() {
Ext.Error.raise("setLocalX is not implemented in " + this.$className);
},
/**
* Sets the local x and y coordinates of this element using CSS style. When used on an
* absolute positioned element this method is symmetrical with {@link #getLocalXY}, but
* may not be symmetrical when used on a relatively positioned element.
* @param {Number/Array} x The x coordinate or an array containing [x, y]. A value of
* `null` sets the left style to 'auto'
* @param {Number} [y] The y coordinate, required if x is not an array. A value of
* `null` sets the top style to 'auto'
* @return {Ext.util.Positionable} this
*/
setLocalXY: function() {
Ext.Error.raise("setLocalXY is not implemented in " + this.$className);
},
/**
* Sets the local y coordinate of this element using CSS style. When used on an
* absolute positioned element this method is symmetrical with {@link #getLocalY}, but
* may not be symmetrical when used on a relatively positioned element.
* @param {Number} y The y coordinate. A value of `null` sets the top style to 'auto'.
* @return {Ext.util.Positionable} this
*/
setLocalY: function() {
Ext.Error.raise("setLocalY is not implemented in " + this.$className);
},
/**
* Sets the X position of the DOM element based on page coordinates.
* @param {Number} The X position
* @return {Ext.util.Positionable} this
*/
setX: function() {
Ext.Error.raise("setX is not implemented in " + this.$className);
},
/**
* Sets the position of the DOM element in page coordinates.
* @param {Number[]} pos Contains X & Y [x, y] values for new position (coordinates
* are page-based)
* @return {Ext.util.Positionable} this
*/
setXY: function() {
Ext.Error.raise("setXY is not implemented in " + this.$className);
},
/**
* Sets the Y position of the DOM element based on page coordinates.
* @param {Number} The Y position
* @return {Ext.util.Positionable} this
*/
setY: function() {
Ext.Error.raise("setY is not implemented in " + this.$className);
},
// ***********************
// End Abstract Methods
// ***********************
//</debug>
// private ==> used outside of core
// TODO: currently only used by ToolTip. does this method belong here?
adjustForConstraints: function(xy, parent) {
var vector = this.getConstrainVector(parent, xy);
if (vector) {
xy[0] += vector[0];
xy[1] += vector[1];
}
return xy;
},
/**
* Aligns the element with another element relative to the specified anchor points. If
* the other element is the document it aligns it to the viewport. The position
* parameter is optional, and can be specified in any one of the following formats:
*
* - **Blank**: Defaults to aligning the element's top-left corner to the target's
* bottom-left corner ("tl-bl").
* - **One anchor (deprecated)**: The passed anchor position is used as the target
* element's anchor point. The element being aligned will position its top-left
* corner (tl) to that point. *This method has been deprecated in favor of the newer
* two anchor syntax below*.
* - **Two anchors**: If two values from the table below are passed separated by a dash,
* the first value is used as the element's anchor point, and the second value is
* used as the target's anchor point.
*
* In addition to the anchor points, the position parameter also supports the "?"
* character. If "?" is passed at the end of the position string, the element will
* attempt to align as specified, but the position will be adjusted to constrain to
* the viewport if necessary. Note that the element being aligned might be swapped to
* align to a different position than that specified in order to enforce the viewport
* constraints. Following are all of the supported anchor positions:
*
* <pre>
* Value Description
* ----- -----------------------------
* tl The top left corner (default)
* t The center of the top edge
* tr The top right corner
* l The center of the left edge
* c In the center of the element
* r The center of the right edge
* bl The bottom left corner
* b The center of the bottom edge
* br The bottom right corner
* </pre>
*
* Example Usage:
*
* // align el to other-el using the default positioning
* // ("tl-bl", non-constrained)
* el.alignTo("other-el");
*
* // align the top left corner of el with the top right corner of other-el
* // (constrained to viewport)
* el.alignTo("other-el", "tr?");
*
* // align the bottom right corner of el with the center left edge of other-el
* el.alignTo("other-el", "br-l?");
*
* // align the center of el with the bottom left corner of other-el and
* // adjust the x position by -6 pixels (and the y position by 0)
* el.alignTo("other-el", "c-bl", [-6, 0]);
*
* @param {Ext.util.Positionable/HTMLElement/String} element The Positionable,
* HTMLElement, or id of the element to align to.
* @param {String} [position="tl-bl?"] The position to align to
* @param {Number[]} [offsets] Offset the positioning by [x, y]
* Element animation config object
* @return {Ext.util.Positionable} this
*/
alignTo: function(element, position, offsets, /* private (documented in ext) */ animate) {
var me = this,
el = me.el;
return me.setXY(me.getAlignToXY(element, position, offsets),
el.anim && !!animate ? el.anim(animate) : false);
},
/**
* Calculates x,y coordinates specified by the anchor position on the element, adding
* extraX and extraY values.
* @param {String} [anchor='tl'] The specified anchor position.
* See {@link #alignTo} for details on supported anchor positions.
* @param {Number} [extraX] value to be added to the x coordinate
* @param {Number} [extraY] value to be added to the y coordinate
* @param {Object} [size] An object containing the size to use for calculating anchor
* position {width: (target width), height: (target height)} (defaults to the
* element's current size)
* @return {Number[]} [x, y] An array containing the element's x and y coordinates
* @private
*/
calculateAnchorXY: function(anchor, extraX, extraY, mySize) {
//Passing a different size is useful for pre-calculating anchors,
//especially for anchored animations that change the el size.
var me = this,
el = me.el,
doc = document,
isViewport = (el.dom === doc.body || el.dom === doc),
round = Math.round,
xy, myWidth, myHeight;
anchor = (anchor || "tl").toLowerCase();
mySize = mySize || {};
myWidth = mySize.width || (isViewport ? Ext.Element.getViewportWidth() : me.getWidth());
myHeight = mySize.height || (isViewport ? Ext.Element.getViewportHeight() : me.getHeight());
// Calculate anchor position.
// Test most common cases for picker alignment first.
switch (anchor) {
case 'tl' : xy = [0, 0];
break;
case 'bl' : xy = [0, myHeight];
break;
case 'tr' : xy = [myWidth, 0];
break;
case 'c' : xy = [round(myWidth * 0.5), round(myHeight * 0.5)];
break;
case 't' : xy = [round(myWidth * 0.5), 0];
break;
case 'l' : xy = [0, round(myHeight * 0.5)];
break;
case 'r' : xy = [myWidth, round(myHeight * 0.5)];
break;
case 'b' : xy = [round(myWidth * 0.5), myHeight];
break;
case 'tc' : xy = [round(myWidth * 0.5), 0];
break;
case 'bc' : xy = [round(myWidth * 0.5), myHeight];
break;
case 'br' : xy = [myWidth, myHeight];
}
return [xy[0] + extraX, xy[1] + extraY];
},
/**
* By default this method does nothing but return the position spec passed to it. In
* rtl mode it is overridden to convert "l" to "r" and vice versa when required.
* @private
*/
convertPositionSpec: Ext.identityFn,
/**
* Gets the x,y coordinates to align this element with another element. See
* {@link #alignTo} for more info on the supported position values.
* @param {Ext.util.Positionable/HTMLElement/String} element The Positionable,
* HTMLElement, or id of the element to align to.
* @param {String} [position="tl-bl?"] The position to align to
* @param {Number[]} [offsets] Offset the positioning by [x, y]
* @return {Number[]} [x, y]
*/
getAlignToXY: function(alignToEl, posSpec, offset) {
var me = this,
constrainToEl,
constrainTo,
alignMatch, myPosition, alignToElPosition, myWidth, myHeight,
alignToElRegion, swapY, swapX, constrain, align1, align2,
p1y, p1x, p2y, p2x, x, y;
alignToEl = Ext.get(alignToEl.el || alignToEl);
if (!alignToEl || !alignToEl.dom) {
//<debug>
Ext.Error.raise({
sourceClass: 'Ext.util.Positionable',
sourceMethod: 'getAlignToXY',
msg: 'Attempted to align an element that doesn\'t exist'
});
//</debug>
}
offset = offset || [0,0];
posSpec = (!posSpec || posSpec === "?" ? "tl-bl?" :
(!(/-/).test(posSpec) && posSpec !== "" ? "tl-" + posSpec : posSpec || "tl-bl")).toLowerCase();
posSpec = me.convertPositionSpec(posSpec);
alignMatch = posSpec.match(me._alignRe);
//<debug>
if (!alignMatch) {
Ext.Error.raise({
sourceClass: 'Ext.util.Positionable',
sourceMethod: 'getAlignToXY',
el: alignToEl,
position: posSpec,
offset: offset,
msg: 'Attemmpted to align an element with an invalid position: "' + posSpec + '"'
});
}
//</debug>
align1 = alignMatch[1];
align2 = alignMatch[2];
constrain = !!alignMatch[3];
//Subtract the aligned el's internal xy from the target's offset xy
//plus custom offset to get this Element's new offset xy
myPosition = me.getAnchorXY(align1, true);
alignToElPosition = me.getAnchorToXY(alignToEl, align2, false);
x = alignToElPosition[0] - myPosition[0] + offset[0];
y = alignToElPosition[1] - myPosition[1] + offset[1];
// If position spec ended with a "?", then constraining is necessary
if (constrain) {
// Constrain to the correct enclosing object:
// Attempt to use the constrainTo property.
// Otherwise, if we are a Component, there will be a container property.
// Otherwise, use this Positionable's element's parent node.
constrainToEl = me.constrainTo || me.container || me.el.parent();
constrainToEl = Ext.get(constrainToEl.el || constrainToEl);
constrainTo = constrainToEl.getConstrainRegion();
constrainTo.right = constrainTo.left + constrainToEl.el.dom.clientWidth;
myWidth = me.getWidth();
myHeight = me.getHeight();
alignToElRegion = alignToEl.getRegion();
// If we are at a viewport boundary and the aligned el is anchored
// on a target border that is perpendicular to the vp border,
// allow the aligned el to slide on that border, otherwise swap
// the aligned el to the opposite border of the target.
p1y = align1.charAt(0);
p1x = align1.charAt(align1.length - 1);
p2y = align2.charAt(0);
p2x = align2.charAt(align2.length - 1);
// We only need to swap from below to above (or vice versa) if the two elements horizontally overlap.
// If they do not horizontally overlap, then simply constraining the Y is fine.
swapY = (x < alignToElRegion.right && x + myWidth >= alignToElRegion.left) && ((p1y == "t" && p2y == "b") || (p1y == "b" && p2y == "t"));
// We only need to swap from right to left (or vice versa) if the two elements vertically overlap.
// If they do not vertically overlap, then simply constraining the X is fine.
swapX = (y < alignToElRegion.bottom && y + myHeight >= alignToElRegion.top) && ((p1x == "r" && p2x == "l") || (p1x == "l" && p2x == "r"));
if (x + myWidth > constrainTo.right) {
if (swapX) {
x = alignToElRegion.left - myWidth;
// Only swap once. If it doesn't fit after that, we have to do a normal constrain
swapX = false;
} else {
x = constrainTo.right - myWidth;
}
}
if (x < constrainTo.left) {
x = swapX ? alignToElRegion.right : constrainTo.left;
}
if (y + myHeight > constrainTo.bottom) {
if (swapY) {
y = alignToElRegion.top - myHeight;
// Only swap once. If it doesn't fit after that, we have to do a normal constrain
swapY = false;
} else {
y = constrainTo.bottom - myHeight;
}
}
if (y < constrainTo.top) {
y = swapY ? alignToElRegion.bottom : constrainTo.top;
}
}
return [x,y];
},
/**
* Gets the x,y coordinates specified by the anchor position on the element.
* @param {String} [anchor='tl'] The specified anchor position.
* See {@link #alignTo} for details on supported anchor positions.
* @param {Boolean} [local] True to get the local (element top/left-relative) anchor
* position instead of page coordinates
* @param {Object} [size] An object containing the size to use for calculating anchor
* position {width: (target width), height: (target height)} (defaults to the
* element's current size)
* @return {Number[]} [x, y] An array containing the element's x and y coordinates
*/
getAnchorXY: function(anchor, local, mySize) {
var me = this,
myPos = me.getXY(),
el = me.el,
doc = document,
isViewport = el.dom == doc.body || el.dom == doc,
scroll = el.getScroll(),
extraX = isViewport ? scroll.left : local ? 0 : myPos[0],
extraY = isViewport ? scroll.top : local ? 0 : myPos[1];
return me.calculateAnchorXY(anchor, extraX, extraY, mySize);
},
/**
* Return an object defining the area of this Element which can be passed to
* {@link #setBox} to set another Element's size/location to match this element.
*
* @param {Boolean} [contentBox] If true a box for the content of the element is
* returned.
* @param {Boolean} [local] If true the element's left and top relative to its
* `offsetParent` are returned instead of page x/y.
* @return {Object} An object in the format
* @return {Number} return.x The element's X position.
* @return {Number} return.y The element's Y position.
* @return {Number} return.width The element's width.
* @return {Number} return.height The element's height.
* @return {Number} return.bottom The element's lower bound.
* @return {Number} return.right The element's rightmost bound.
*
* The returned object may also be addressed as an Array where index 0 contains the X
* position and index 1 contains the Y position. The result may also be used for
* {@link #setXY}
*/
getBox: function(contentBox, local) {
var me = this,
xy = local ? me.getLocalXY() : me.getXY(),
x = xy[0],
y = xy[1],
w = me.getWidth(),
h = me.getHeight(),
borderPadding, beforeX, beforeY;
if (contentBox) {
borderPadding = me.getBorderPadding();
beforeX = borderPadding.beforeX;
beforeY = borderPadding.beforeY;
x += beforeX;
y += beforeY;
w -= (beforeX + borderPadding.afterX);
h -= (beforeY + borderPadding.afterY);
}
return {
x: x,
left: x,
0: x,
y: y,
top: y,
1: y,
width: w,
height: h,
right: x + w,
bottom: y + h
};
},
/**
* Calculates the new [x,y] position to move this Positionable into a constrain region.
*
* By default, this Positionable is constrained to be within the container it was added to, or the element it was
* rendered to.
*
* Priority is given to constraining the top and left within the constraint.
*
* An alternative constraint may be passed.
* @param {String/HTMLElement/Ext.dom.Element/Ext.util.Region} [constrainTo] The Element or {@link Ext.util.Region Region}
* into which this Component is to be constrained. Defaults to the element into which this Positionable
* was rendered, or this Component's {@link Ext.Component#constrainTo.
* @param {Number[]} [proposedPosition] A proposed `[X, Y]` position to test for validity
* and to coerce into constraints instead of using this Positionable's current position.
* @param {Boolean} [local] The proposedPosition is local *(relative to floatParent if a floating Component)*
* @param {Number[]} [proposedSize] A proposed `[width, height]` size to use when calculating
* constraints instead of using this Positionable's current size.
* @return {Number[]} **If** the element *needs* to be translated, the new `[X, Y]` position within
* constraints if possible, giving priority to keeping the top and left edge in the constrain region.
* Otherwise, `false`.
* @private
*/
calculateConstrainedPosition: function(constrainTo, proposedPosition, local, proposedSize) {
var me = this,
vector,
fp = me.floatParent,
parentNode = fp ? fp.getTargetEl() : null,
parentOffset,
borderPadding,
proposedConstrainPosition,
xy = false,
localXY;
if (local && fp) {
parentOffset = parentNode.getXY();
borderPadding = parentNode.getBorderPadding();
parentOffset[0] += borderPadding.beforeX;
parentOffset[1] += borderPadding.beforeY;
if (proposedPosition) {
proposedConstrainPosition = [proposedPosition[0] + parentOffset[0], proposedPosition[1] + parentOffset[1]];
}
} else {
proposedConstrainPosition = proposedPosition;
}
// Calculate the constrain vector to coerce our position to within our
// constrainTo setting. getConstrainVector will provide a default constraint
// region if there is no explicit constrainTo, *and* there is no floatParent owner Component.
constrainTo = constrainTo || me.constrainTo || parentNode || me.container || me.el.parent();
if (local && proposedConstrainPosition) {
proposedConstrainPosition = me.reverseTranslateXY(proposedConstrainPosition);
}
vector = ((me.constrainHeader && me.header.rendered) ? me.header : me).getConstrainVector(
constrainTo,
proposedConstrainPosition,
proposedSize
);
// false is returned if no movement is needed
if (vector) {
xy = proposedPosition || me.getPosition(local);
xy[0] += vector[0];
xy[1] += vector[1];
}
return xy;
},
/**
* Returns the content region of this element for purposes of constraining floating
* children. That is the region within the borders and scrollbars, but not within the padding.
*/
getConstrainRegion: function() {
var me = this,
el = me.el,
isBody = el.dom.nodeName === 'BODY',
dom = el.dom,
borders = el.getBorders(),
pos = el.getXY(),
left = pos[0] + borders.beforeX,
top = pos[1] + borders.beforeY,
scroll, width, height;
// For the body we want to do some special logic.
if (isBody) {
scroll = el.getScroll();
left = scroll.left;
top = scroll.top;
width = Ext.Element.getViewportWidth();
height = Ext.Element.getViewportHeight();
} else {
width = dom.clientWidth;
height = dom.clientHeight;
}
return new Ext.util.Region(top, left + width, top + height, left);
},
/**
* Returns the `[X, Y]` vector by which this Positionable's element must be translated to make a best
* attempt to constrain within the passed constraint. Returns `false` if the element
* does not need to be moved.
*
* Priority is given to constraining the top and left within the constraint.
*
* The constraint may either be an existing element into which the element is to be
* constrained, or a {@link Ext.util.Region Region} into which this element is to be
* constrained.
*
* By default, any extra shadow around the element is **not** included in the constrain calculations - the edges
* of the element are used as the element bounds. To constrain the shadow within the constrain region, set the
* `constrainShadow` property on this element to `true`.
*
* @param {Ext.util.Positionable/HTMLElement/String/Ext.util.Region} [constrainTo] The
* Positionable, HTMLElement, element id, or Region into which the element is to be
* constrained.
* @param {Number[]} [proposedPosition] A proposed `[X, Y]` position to test for validity
* and to produce a vector for instead of using the element's current position
* @param {Number[]} [proposedSize] A proposed `[width, height]` size to constrain
* instead of using the element's current size
* @return {Number[]/Boolean} **If** the element *needs* to be translated, an `[X, Y]`
* vector by which this element must be translated. Otherwise, `false`.
*/
getConstrainVector: function(constrainTo, proposedPosition, proposedSize) {
var thisRegion = this.getRegion(),
vector = [0, 0],
shadowSize = (this.shadow && this.constrainShadow && !this.shadowDisabled) ? this.shadow.getShadowSize() : undefined,
overflowed = false,
constrainSize,
constraintInsets = this.constraintInsets;
if (!(constrainTo instanceof Ext.util.Region)) {
constrainTo = Ext.get(constrainTo.el || constrainTo);
// getRegion uses bounding client rect.
// We need to clear any scrollbars, so get the size using getViewSize
constrainSize = constrainTo.getViewSize();
constrainTo = constrainTo.getConstrainRegion();
constrainTo.right = constrainTo.left + constrainSize.width;
constrainTo.bottom = constrainTo.top + constrainSize.height;
}
// Apply constraintInsets
if (constraintInsets) {
constraintInsets = Ext.isObject(constraintInsets) ? constraintInsets : Ext.Element.parseBox(constraintInsets);
constrainTo.adjust(constraintInsets.top, constraintInsets.right, constraintInsets.bottom, constraintInsets.length);
}
// Shift this region to occupy the proposed position
if (proposedPosition) {
thisRegion.translateBy(proposedPosition[0] - thisRegion.x, proposedPosition[1] - thisRegion.y);
}
// Set the size of this region to the proposed size
if (proposedSize) {
thisRegion.right = thisRegion.left + proposedSize[0];
thisRegion.bottom = thisRegion.top + proposedSize[1];
}
// Reduce the constrain region to allow for shadow
if (shadowSize) {
constrainTo.adjust(shadowSize[0], -shadowSize[1], -shadowSize[2], shadowSize[3]);
}
// Constrain the X coordinate by however much this Element overflows
if (thisRegion.right > constrainTo.right) {
overflowed = true;
vector[0] = (constrainTo.right - thisRegion.right); // overflowed the right
}
if (thisRegion.left + vector[0] < constrainTo.left) {
overflowed = true;
vector[0] = (constrainTo.left - thisRegion.left); // overflowed the left
}
// Constrain the Y coordinate by however much this Element overflows
if (thisRegion.bottom > constrainTo.bottom) {
overflowed = true;
vector[1] = (constrainTo.bottom - thisRegion.bottom); // overflowed the bottom
}
if (thisRegion.top + vector[1] < constrainTo.top) {
overflowed = true;
vector[1] = (constrainTo.top - thisRegion.top); // overflowed the top
}
return overflowed ? vector : false;
},
/**
* Returns the offsets of this element from the passed element. The element must both
* be part of the DOM tree and not have display:none to have page coordinates.
* @param {Ext.util.Positionable/HTMLElement/String} offsetsTo The Positionable,
* HTMLElement, or element id to get get the offsets from.
* @return {Number[]} The XY page offsets (e.g. `[100, -200]`)
*/
getOffsetsTo: function(offsetsTo) {
var o = this.getXY(),
e = Ext.fly(offsetsTo.el || offsetsTo).getXY();
return [o[0] - e[0],o[1] - e[1]];
},
/**
* Returns a region object that defines the area of this element.
* @return {Ext.util.Region} A Region containing "top, left, bottom, right" properties.
*/
getRegion: function() {
var box = this.getBox();
return new Ext.util.Region(box.top, box.right, box.bottom, box.left);
},
/**
* Returns the **content** region of this element. That is the region within the borders
* and padding.
* @return {Ext.util.Region} A Region containing "top, left, bottom, right" member data.
*/
getViewRegion: function() {
var me = this,
el = me.el,
isBody = el.dom.nodeName === 'BODY',
borderPadding, scroll, pos, top, left, width, height;
// For the body we want to do some special logic
if (isBody) {
scroll = el.getScroll();
left = scroll.left;
top = scroll.top;
width = Ext.Element.getViewportWidth();
height = Ext.Element.getViewportHeight();
}
else {
borderPadding = me.getBorderPadding();
pos = me.getXY();
left = pos[0] + borderPadding.beforeX;
top = pos[1] + borderPadding.beforeY;
width = me.getWidth(true);
height = me.getHeight(true);
}
return new Ext.util.Region(top, left + width, top + height, left);
},
/**
* Move the element relative to its current position.
* @param {String} direction Possible values are:
*
* - `"l"` (or `"left"`)
* - `"r"` (or `"right"`)
* - `"t"` (or `"top"`, or `"up"`)
* - `"b"` (or `"bottom"`, or `"down"`)
*
* @param {Number} distance How far to move the element in pixels
*/
move: function(direction, distance, /* private (documented in ext) */ animate) {
var me = this,
xy = me.getXY(),
x = xy[0],
y = xy[1],
left = [x - distance, y],
right = [x + distance, y],
top = [x, y - distance],
bottom = [x, y + distance],
hash = {
l: left,
left: left,
r: right,
right: right,
t: top,
top: top,
up: top,
b: bottom,
bottom: bottom,
down: bottom
};
direction = direction.toLowerCase();
me.setXY([hash[direction][0], hash[direction][1]], animate);
},
/**
* Sets the element's box.
* @param {Object} box The box to fill {x, y, width, height}
* @return {Ext.util.Positionable} this
*/
setBox: function(box) {
var me = this,
x, y;
if (box.isRegion) {
box = {
x: box.left,
y: box.top,
width: box.right - box.left,
height: box.bottom - box.top
};
}
me.constrainBox(box);
x = box.x;
y = box.y;
// Position to the contrained position
// Call setSize *last* so that any possible layout has the last word on position.
me.setXY([x, y]);
me.setSize(box.width, box.height);
me.afterSetPosition(x, y);
return me;
},
/**
* @private
*/
constrainBox: function(box) {
var me = this,
constrainedPos,
x, y;
if (me.constrain || me.constrainHeader) {
x = ('x' in box) ? box.x : box.left;
y = ('y' in box) ? box.y : box.top;
constrainedPos =
me.calculateConstrainedPosition(
null,
[x, y],
false,
[box.width, box.height]
);
// If it *needs* constraining, change the position
if (constrainedPos) {
box.x = constrainedPos[0];
box.y = constrainedPos[1];
}
}
},
/**
* Translates the passed page coordinates into left/top css values for the element
* @param {Number/Array} x The page x or an array containing [x, y]
* @param {Number} [y] The page y, required if x is not an array
* @return {Object} An object with left and top properties. e.g.
* {left: (value), top: (value)}
*/
translatePoints: function(x, y) {
var pos = this.translateXY(x, y);
return {
left: pos.x,
top: pos.y
};
},
/**
* Translates the passed page coordinates into x and y css values for the element
* @param {Number/Array} x The page x or an array containing [x, y]
* @param {Number} [y] The page y, required if x is not an array
* @return {Object} An object with x and y properties. e.g.
* {x: (value), y: (value)}
* @private
*/
translateXY: function(x, y) {
var me = this,
el = me.el,
styles = el.getStyle(me._positionTopLeft),
relative = styles.position === 'relative',
left = parseFloat(styles.left),
top = parseFloat(styles.top),
xy = me.getXY();
if (Ext.isArray(x)) {
y = x[1];
x = x[0];
}
if (isNaN(left)) {
left = relative ? 0 : el.dom.offsetLeft;
}
if (isNaN(top)) {
top = relative ? 0 : el.dom.offsetTop;
}
left = (typeof x === 'number') ? x - xy[0] + left : undefined;
top = (typeof y === 'number') ? y - xy[1] + top : undefined;
return {
x: left,
y: top
};
},
/**
* Converts local coordinates into page-level coordinates
* @param {Number[]} xy The local x and y coordinates
* @return {Number[]} The translated coordinates
* @private
*/
reverseTranslateXY: function(xy) {
var coords = xy,
el = this.el,
translatedXY = [],
dom = el.dom,
offsetParent = dom.offsetParent,
relative,
offsetParentXY,
x, y;
if (offsetParent) {
relative = el.isStyle('position', 'relative'),
offsetParentXY = Ext.fly(offsetParent).getXY(),
x = xy[0] + offsetParentXY[0] + offsetParent.clientLeft;
y = xy[1] + offsetParentXY[1] + offsetParent.clientTop;
if (relative) {
// relative positioned elements sit inside the offsetParent's padding,
// while absolute positioned element sit just inside the border
x += el.getPadding('l');
y += el.getPadding('t');
}
coords = [x, y];
}
return coords;
}
});