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/**
* This class represents a rectangular region in X,Y space, and performs geometric
* transformations or tests upon the region.
*
* This class may be used to compare the document regions occupied by elements.
*/
Ext.define('Ext.util.Region', {
requires: ['Ext.util.Offset'],
isRegion: true,
statics: {
/**
* @static
* Retrieves an Ext.util.Region for a particular element.
* @param {String/HTMLElement/Ext.dom.Element} el An element ID, htmlElement or Ext.Element representing an element in the document.
* @return {Ext.util.Region} region
*/
getRegion: function(el) {
return Ext.fly(el).getRegion();
},
/**
* @static
* Creates a Region from a "box" Object which contains four numeric properties `top`, `right`, `bottom` and `left`.
* @param {Object} o An object with `top`, `right`, `bottom` and `left` properties.
* @return {Ext.util.Region} region The Region constructed based on the passed object
*/
from: function(o) {
return new this(o.top, o.right, o.bottom, o.left);
}
},
/* End Definitions */
/**
* Creates a region from the bounding sides.
* @param {Number} top Top The topmost pixel of the Region.
* @param {Number} right Right The rightmost pixel of the Region.
* @param {Number} bottom Bottom The bottom pixel of the Region.
* @param {Number} left Left The leftmost pixel of the Region.
*/
constructor : function(t, r, b, l) {
var me = this;
me.y = me.top = me[1] = t;
me.right = r;
me.bottom = b;
me.x = me.left = me[0] = l;
},
/**
* Checks if this region completely contains the region that is passed in.
* @param {Ext.util.Region} region
* @return {Boolean}
*/
contains : function(region) {
var me = this;
return (region.x >= me.x &&
region.right <= me.right &&
region.y >= me.y &&
region.bottom <= me.bottom);
},
/**
* Checks if this region intersects the region passed in.
* @param {Ext.util.Region} region
* @return {Ext.util.Region/Boolean} Returns the intersected region or false if there is no intersection.
*/
intersect : function(region) {
var me = this,
t = Math.max(me.y, region.y),
r = Math.min(me.right, region.right),
b = Math.min(me.bottom, region.bottom),
l = Math.max(me.x, region.x);
if (b > t && r > l) {
return new this.self(t, r, b, l);
}
else {
return false;
}
},
/**
* Returns the smallest region that contains the current AND targetRegion.
* @param {Ext.util.Region} region
* @return {Ext.util.Region} a new region
*/
union : function(region) {
var me = this,
t = Math.min(me.y, region.y),
r = Math.max(me.right, region.right),
b = Math.max(me.bottom, region.bottom),
l = Math.min(me.x, region.x);
return new this.self(t, r, b, l);
},
/**
* Modifies the current region to be constrained to the targetRegion.
* @param {Ext.util.Region} targetRegion
* @return {Ext.util.Region} this
*/
constrainTo : function(r) {
var me = this,
constrain = Ext.Number.constrain;
me.top = me.y = constrain(me.top, r.y, r.bottom);
me.bottom = constrain(me.bottom, r.y, r.bottom);
me.left = me.x = constrain(me.left, r.x, r.right);
me.right = constrain(me.right, r.x, r.right);
return me;
},
/**
* Modifies the current region to be adjusted by offsets.
* @param {Number} top top offset
* @param {Number} right right offset
* @param {Number} bottom bottom offset
* @param {Number} left left offset
* @return {Ext.util.Region} this
*/
adjust : function(t, r, b, l) {
var me = this;
me.top = me.y += t;
me.left = me.x += l;
me.right += r;
me.bottom += b;
return me;
},
/**
* Get the offset amount of a point outside the region
* @param {String} [axis]
* @param {Ext.util.Point} [p] the point
* @return {Ext.util.Offset}
*/
getOutOfBoundOffset: function(axis, p) {
if (!Ext.isObject(axis)) {
if (axis == 'x') {
return this.getOutOfBoundOffsetX(p);
} else {
return this.getOutOfBoundOffsetY(p);
}
} else {
p = axis;
var d = new Ext.util.Offset();
d.x = this.getOutOfBoundOffsetX(p.x);
d.y = this.getOutOfBoundOffsetY(p.y);
return d;
}
},
/**
* Get the offset amount on the x-axis
* @param {Number} p the offset
* @return {Number}
*/
getOutOfBoundOffsetX: function(p) {
if (p <= this.x) {
return this.x - p;
} else if (p >= this.right) {
return this.right - p;
}
return 0;
},
/**
* Get the offset amount on the y-axis
* @param {Number} p the offset
* @return {Number}
*/
getOutOfBoundOffsetY: function(p) {
if (p <= this.y) {
return this.y - p;
} else if (p >= this.bottom) {
return this.bottom - p;
}
return 0;
},
/**
* Check whether the point / offset is out of bound
* @param {String} [axis]
* @param {Ext.util.Point/Number} [p] the point / offset
* @return {Boolean}
*/
isOutOfBound: function(axis, p) {
if (!Ext.isObject(axis)) {
if (axis == 'x') {
return this.isOutOfBoundX(p);
} else {
return this.isOutOfBoundY(p);
}
} else {
p = axis;
return (this.isOutOfBoundX(p.x) || this.isOutOfBoundY(p.y));
}
},
/**
* Check whether the offset is out of bound in the x-axis
* @param {Number} p the offset
* @return {Boolean}
*/
isOutOfBoundX: function(p) {
return (p < this.x || p > this.right);
},
/**
* Check whether the offset is out of bound in the y-axis
* @param {Number} p the offset
* @return {Boolean}
*/
isOutOfBoundY: function(p) {
return (p < this.y || p > this.bottom);
},
/**
* Restrict a point within the region by a certain factor.
* @param {String} [axis]
* @param {Ext.util.Point/Ext.util.Offset/Object} [p]
* @param {Number} [factor]
* @return {Ext.util.Point/Ext.util.Offset/Object/Number}
* @private
*/
restrict: function(axis, p, factor) {
if (Ext.isObject(axis)) {
var newP;
factor = p;
p = axis;
if (p.copy) {
newP = p.copy();
}
else {
newP = {
x: p.x,
y: p.y
};
}
newP.x = this.restrictX(p.x, factor);
newP.y = this.restrictY(p.y, factor);
return newP;
} else {
if (axis == 'x') {
return this.restrictX(p, factor);
} else {
return this.restrictY(p, factor);
}
}
},
/**
* Restrict an offset within the region by a certain factor, on the x-axis
* @param {Number} p
* @param {Number} [factor=1] The factor.
* @return {Number}
* @private
*/
restrictX : function(p, factor) {
if (!factor) {
factor = 1;
}
if (p <= this.x) {
p -= (p - this.x) * factor;
}
else if (p >= this.right) {
p -= (p - this.right) * factor;
}
return p;
},
/**
* Restrict an offset within the region by a certain factor, on the y-axis
* @param {Number} p
* @param {Number} [factor] The factor, defaults to 1
* @return {Number}
* @private
*/
restrictY : function(p, factor) {
if (!factor) {
factor = 1;
}
if (p <= this.y) {
p -= (p - this.y) * factor;
}
else if (p >= this.bottom) {
p -= (p - this.bottom) * factor;
}
return p;
},
/**
* Get the width / height of this region
* @return {Object} an object with width and height properties
* @private
*/
getSize: function() {
return {
width: this.right - this.x,
height: this.bottom - this.y
};
},
/**
* Create a copy of this Region.
* @return {Ext.util.Region}
*/
copy: function() {
return new this.self(this.y, this.right, this.bottom, this.x);
},
/**
* Copy the values of another Region to this Region
* @param {Ext.util.Region} p The region to copy from.
* @return {Ext.util.Region} This Region
*/
copyFrom: function(p) {
var me = this;
me.top = me.y = me[1] = p.y;
me.right = p.right;
me.bottom = p.bottom;
me.left = me.x = me[0] = p.x;
return this;
},
/*
* Dump this to an eye-friendly string, great for debugging
* @return {String}
*/
toString: function() {
return "Region[" + this.top + "," + this.right + "," + this.bottom + "," + this.left + "]";
},
/**
* Translate this Region by the given offset amount
* @param {Ext.util.Offset/Object} x Object containing the `x` and `y` properties.
* Or the x value is using the two argument form.
* @param {Number} y The y value unless using an Offset object.
* @return {Ext.util.Region} this This Region
*/
translateBy: function(x, y) {
if (arguments.length == 1) {
y = x.y;
x = x.x;
}
var me = this;
me.top = me.y += y;
me.right += x;
me.bottom += y;
me.left = me.x += x;
return me;
},
/**
* Round all the properties of this region
* @return {Ext.util.Region} this This Region
*/
round: function() {
var me = this;
me.top = me.y = Math.round(me.y);
me.right = Math.round(me.right);
me.bottom = Math.round(me.bottom);
me.left = me.x = Math.round(me.x);
return me;
},
/**
* Check whether this region is equivalent to the given region
* @param {Ext.util.Region} region The region to compare with
* @return {Boolean}
*/
equals: function(region) {
return (this.top === region.top && this.right === region.right && this.bottom === region.bottom && this.left === region.left);
}
});