outlookemailmicrosoft-teamsdiscordmessengercustom-servicesmacoslinuxwindowsinboxwhatsappicloudtweetdeckhipchattelegramhangoutsslackgmailskypefacebook-workplace
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
368 lines
12 KiB
368 lines
12 KiB
9 years ago
|
/**
|
||
|
* This animation class is a mixin.
|
||
|
*
|
||
|
* Ext.util.Animate provides an API for the creation of animated transitions of properties and styles.
|
||
|
* This class is used as a mixin and currently applied to {@link Ext.dom.Element}, {@link Ext.CompositeElement},
|
||
|
* {@link Ext.draw.sprite.Sprite}, {@link Ext.draw.sprite.Composite}, and {@link Ext.Component}. Note that Components
|
||
|
* have a limited subset of what attributes can be animated such as top, left, x, y, height, width, and
|
||
|
* opacity (color, paddings, and margins can not be animated).
|
||
|
*
|
||
|
* ## Animation Basics
|
||
|
*
|
||
|
* All animations require three things - `easing`, `duration`, and `to` (the final end value for each property)
|
||
|
* you wish to animate. Easing and duration are defaulted values specified below.
|
||
|
* Easing describes how the intermediate values used during a transition will be calculated.
|
||
|
* {@link Ext.fx.Anim#easing Easing} allows for a transition to change speed over its duration.
|
||
|
* You may use the defaults for easing and duration, but you must always set a
|
||
|
* {@link Ext.fx.Anim#to to} property which is the end value for all animations.
|
||
|
*
|
||
|
* Popular element 'to' configurations are:
|
||
|
*
|
||
|
* - opacity
|
||
|
* - x
|
||
|
* - y
|
||
|
* - color
|
||
|
* - height
|
||
|
* - width
|
||
|
*
|
||
|
* Popular sprite 'to' configurations are:
|
||
|
*
|
||
|
* - translation
|
||
|
* - path
|
||
|
* - scale
|
||
|
* - stroke
|
||
|
* - rotation
|
||
|
*
|
||
|
* The default duration for animations is 250 (which is a 1/4 of a second). Duration is denoted in
|
||
|
* milliseconds. Therefore 1 second is 1000, 1 minute would be 60000, and so on. The default easing curve
|
||
|
* used for all animations is 'ease'. Popular easing functions are included and can be found in {@link Ext.fx.Anim#easing Easing}.
|
||
|
*
|
||
|
* For example, a simple animation to fade out an element with a default easing and duration:
|
||
|
*
|
||
|
* var p1 = Ext.get('myElementId');
|
||
|
*
|
||
|
* p1.animate({
|
||
|
* to: {
|
||
|
* opacity: 0
|
||
|
* }
|
||
|
* });
|
||
|
*
|
||
|
* To make this animation fade out in a tenth of a second:
|
||
|
*
|
||
|
* var p1 = Ext.get('myElementId');
|
||
|
*
|
||
|
* p1.animate({
|
||
|
* duration: 100,
|
||
|
* to: {
|
||
|
* opacity: 0
|
||
|
* }
|
||
|
* });
|
||
|
*
|
||
|
* ## Animation Queues
|
||
|
*
|
||
|
* By default all animations are added to a queue which allows for animation via a chain-style API.
|
||
|
* For example, the following code will queue 4 animations which occur sequentially (one right after the other):
|
||
|
*
|
||
|
* p1.animate({
|
||
|
* to: {
|
||
|
* x: 500
|
||
|
* }
|
||
|
* }).animate({
|
||
|
* to: {
|
||
|
* y: 150
|
||
|
* }
|
||
|
* }).animate({
|
||
|
* to: {
|
||
|
* backgroundColor: '#f00' //red
|
||
|
* }
|
||
|
* }).animate({
|
||
|
* to: {
|
||
|
* opacity: 0
|
||
|
* }
|
||
|
* });
|
||
|
*
|
||
|
* You can change this behavior by calling the {@link Ext.util.Animate#syncFx syncFx} method and all
|
||
|
* subsequent animations for the specified target will be run concurrently (at the same time).
|
||
|
*
|
||
|
* p1.syncFx(); //this will make all animations run at the same time
|
||
|
*
|
||
|
* p1.animate({
|
||
|
* to: {
|
||
|
* x: 500
|
||
|
* }
|
||
|
* }).animate({
|
||
|
* to: {
|
||
|
* y: 150
|
||
|
* }
|
||
|
* }).animate({
|
||
|
* to: {
|
||
|
* backgroundColor: '#f00' //red
|
||
|
* }
|
||
|
* }).animate({
|
||
|
* to: {
|
||
|
* opacity: 0
|
||
|
* }
|
||
|
* });
|
||
|
*
|
||
|
* This works the same as:
|
||
|
*
|
||
|
* p1.animate({
|
||
|
* to: {
|
||
|
* x: 500,
|
||
|
* y: 150,
|
||
|
* backgroundColor: '#f00' //red
|
||
|
* opacity: 0
|
||
|
* }
|
||
|
* });
|
||
|
*
|
||
|
* The {@link Ext.util.Animate#stopAnimation stopAnimation} method can be used to stop any
|
||
|
* currently running animations and clear any queued animations.
|
||
|
*
|
||
|
* ## Animation Keyframes
|
||
|
*
|
||
|
* You can also set up complex animations with {@link Ext.fx.Anim#keyframes keyframes} which follow the
|
||
|
* CSS3 Animation configuration pattern. Note rotation, translation, and scaling can only be done for sprites.
|
||
|
* The previous example can be written with the following syntax:
|
||
|
*
|
||
|
* p1.animate({
|
||
|
* duration: 1000, //one second total
|
||
|
* keyframes: {
|
||
|
* 25: { //from 0 to 250ms (25%)
|
||
|
* x: 0
|
||
|
* },
|
||
|
* 50: { //from 250ms to 500ms (50%)
|
||
|
* y: 0
|
||
|
* },
|
||
|
* 75: { //from 500ms to 750ms (75%)
|
||
|
* backgroundColor: '#f00' //red
|
||
|
* },
|
||
|
* 100: { //from 750ms to 1sec
|
||
|
* opacity: 0
|
||
|
* }
|
||
|
* }
|
||
|
* });
|
||
|
*
|
||
|
* ## Animation Events
|
||
|
*
|
||
|
* Each animation you create has events for {@link Ext.fx.Anim#beforeanimate beforeanimate},
|
||
|
* {@link Ext.fx.Anim#afteranimate afteranimate}, and {@link Ext.fx.Anim#lastframe lastframe}.
|
||
|
* Keyframed animations adds an additional {@link Ext.fx.Animator#keyframe keyframe} event which
|
||
|
* fires for each keyframe in your animation.
|
||
|
*
|
||
|
* All animations support the {@link Ext.util.Observable#listeners listeners} configuration to attact functions to these events.
|
||
|
*
|
||
|
* startAnimate: function() {
|
||
|
* var p1 = Ext.get('myElementId');
|
||
|
* p1.animate({
|
||
|
* duration: 100,
|
||
|
* to: {
|
||
|
* opacity: 0
|
||
|
* },
|
||
|
* listeners: {
|
||
|
* beforeanimate: function() {
|
||
|
* // Execute my custom method before the animation
|
||
|
* this.myBeforeAnimateFn();
|
||
|
* },
|
||
|
* afteranimate: function() {
|
||
|
* // Execute my custom method after the animation
|
||
|
* this.myAfterAnimateFn();
|
||
|
* },
|
||
|
* scope: this
|
||
|
* });
|
||
|
* },
|
||
|
* myBeforeAnimateFn: function() {
|
||
|
* // My custom logic
|
||
|
* },
|
||
|
* myAfterAnimateFn: function() {
|
||
|
* // My custom logic
|
||
|
* }
|
||
|
*
|
||
|
* Due to the fact that animations run asynchronously, you can determine if an animation is currently
|
||
|
* running on any target by using the {@link Ext.util.Animate#getActiveAnimation getActiveAnimation}
|
||
|
* method. This method will return false if there are no active animations or return the currently
|
||
|
* running {@link Ext.fx.Anim} instance.
|
||
|
*
|
||
|
* In this example, we're going to wait for the current animation to finish, then stop any other
|
||
|
* queued animations before we fade our element's opacity to 0:
|
||
|
*
|
||
|
* var curAnim = p1.getActiveAnimation();
|
||
|
* if (curAnim) {
|
||
|
* curAnim.on('afteranimate', function() {
|
||
|
* p1.stopAnimation();
|
||
|
* p1.animate({
|
||
|
* to: {
|
||
|
* opacity: 0
|
||
|
* }
|
||
|
* });
|
||
|
* });
|
||
|
* }
|
||
|
*/
|
||
|
Ext.define('Ext.util.Animate', {
|
||
|
mixinId: 'animate',
|
||
|
|
||
|
requires: [
|
||
|
'Ext.fx.Manager',
|
||
|
'Ext.fx.Anim'
|
||
|
],
|
||
|
|
||
|
isAnimate: true,
|
||
|
|
||
|
/**
|
||
|
* Performs custom animation on this object.
|
||
|
*
|
||
|
* This method is applicable to both the {@link Ext.Component Component} class and the {@link Ext.draw.sprite.Sprite Sprite}
|
||
|
* class. It performs animated transitions of certain properties of this object over a specified timeline.
|
||
|
*
|
||
|
* ### Animating a {@link Ext.Component Component}
|
||
|
*
|
||
|
* When animating a Component, the following properties may be specified in `from`, `to`, and `keyframe` objects:
|
||
|
*
|
||
|
* - `x` - The Component's page X position in pixels.
|
||
|
*
|
||
|
* - `y` - The Component's page Y position in pixels
|
||
|
*
|
||
|
* - `left` - The Component's `left` value in pixels.
|
||
|
*
|
||
|
* - `top` - The Component's `top` value in pixels.
|
||
|
*
|
||
|
* - `width` - The Component's `width` value in pixels.
|
||
|
*
|
||
|
* - `height` - The Component's `height` value in pixels.
|
||
|
*
|
||
|
* - `dynamic` - Specify as true to update the Component's layout (if it is a Container) at every frame of the animation.
|
||
|
* *Use sparingly as laying out on every intermediate size change is an expensive operation.*
|
||
|
*
|
||
|
* For example, to animate a Window to a new size, ensuring that its internal layout and any shadow is correct:
|
||
|
*
|
||
|
* myWindow = Ext.create('Ext.window.Window', {
|
||
|
* title: 'Test Component animation',
|
||
|
* width: 500,
|
||
|
* height: 300,
|
||
|
* layout: {
|
||
|
* type: 'hbox',
|
||
|
* align: 'stretch'
|
||
|
* },
|
||
|
* items: [{
|
||
|
* title: 'Left: 33%',
|
||
|
* margin: '5 0 5 5',
|
||
|
* flex: 1
|
||
|
* }, {
|
||
|
* title: 'Left: 66%',
|
||
|
* margin: '5 5 5 5',
|
||
|
* flex: 2
|
||
|
* }]
|
||
|
* });
|
||
|
* myWindow.show();
|
||
|
* myWindow.header.el.on('click', function() {
|
||
|
* myWindow.animate({
|
||
|
* to: {
|
||
|
* width: (myWindow.getWidth() == 500) ? 700 : 500,
|
||
|
* height: (myWindow.getHeight() == 300) ? 400 : 300
|
||
|
* }
|
||
|
* });
|
||
|
* });
|
||
|
*
|
||
|
* For performance reasons, by default, the internal layout is only updated when the Window reaches its final `"to"`
|
||
|
* size. If dynamic updating of the Window's child Components is required, then configure the animation with
|
||
|
* `dynamic: true` and the two child items will maintain their proportions during the animation.
|
||
|
*
|
||
|
* @param {Object} config Configuration for {@link Ext.fx.Anim}.
|
||
|
* Note that the {@link Ext.fx.Anim#to to} config is required.
|
||
|
* @return {Object} this
|
||
|
*/
|
||
|
animate: function(animObj) {
|
||
|
var me = this;
|
||
|
if (Ext.fx.Manager.hasFxBlock(me.id)) {
|
||
|
return me;
|
||
|
}
|
||
|
Ext.fx.Manager.queueFx(new Ext.fx.Anim(me.anim(animObj)));
|
||
|
return this;
|
||
|
},
|
||
|
|
||
|
// @private - process the passed fx configuration.
|
||
|
anim: function(config) {
|
||
|
if (!Ext.isObject(config)) {
|
||
|
return (config) ? {} : false;
|
||
|
}
|
||
|
|
||
|
var me = this;
|
||
|
|
||
|
if (config.stopAnimation) {
|
||
|
me.stopAnimation();
|
||
|
}
|
||
|
|
||
|
Ext.applyIf(config, Ext.fx.Manager.getFxDefaults(me.id));
|
||
|
|
||
|
return Ext.apply({
|
||
|
target: me,
|
||
|
paused: true
|
||
|
}, config);
|
||
|
},
|
||
|
|
||
|
// @private - get animation properties
|
||
|
getAnimationProps: function() {
|
||
|
var me = this,
|
||
|
layout = me.layout;
|
||
|
|
||
|
return layout && layout.animate ? layout.animate : {};
|
||
|
},
|
||
|
|
||
|
/**
|
||
|
* Stops any running effects and clears this object's internal effects queue if it contains any additional effects
|
||
|
* that haven't started yet.
|
||
|
* @deprecated 4.0 Replaced by {@link #stopAnimation}
|
||
|
* @return {Ext.dom.Element} The Element
|
||
|
* @method
|
||
|
*/
|
||
|
stopFx: Ext.Function.alias(Ext.util.Animate, 'stopAnimation'),
|
||
|
|
||
|
/**
|
||
|
* Stops any running effects and clears this object's internal effects queue if it contains any additional effects
|
||
|
* that haven't started yet.
|
||
|
* @return {Ext.dom.Element} The Element
|
||
|
*/
|
||
|
stopAnimation: function() {
|
||
|
Ext.fx.Manager.stopAnimation(this.id);
|
||
|
return this;
|
||
|
},
|
||
|
|
||
|
/**
|
||
|
* Ensures that all effects queued after syncFx is called on this object are run concurrently. This is the opposite
|
||
|
* of {@link #sequenceFx}.
|
||
|
* @return {Object} this
|
||
|
*/
|
||
|
syncFx: function() {
|
||
|
Ext.fx.Manager.setFxDefaults(this.id, {
|
||
|
concurrent: true
|
||
|
});
|
||
|
return this;
|
||
|
},
|
||
|
|
||
|
/**
|
||
|
* Ensures that all effects queued after sequenceFx is called on this object are run in sequence. This is the
|
||
|
* opposite of {@link #syncFx}.
|
||
|
* @return {Object} this
|
||
|
*/
|
||
|
sequenceFx: function() {
|
||
|
Ext.fx.Manager.setFxDefaults(this.id, {
|
||
|
concurrent: false
|
||
|
});
|
||
|
return this;
|
||
|
},
|
||
|
|
||
|
/**
|
||
|
* @deprecated 4.0 Replaced by {@link #getActiveAnimation}
|
||
|
* @inheritdoc Ext.util.Animate#getActiveAnimation
|
||
|
* @method
|
||
|
*/
|
||
|
hasActiveFx: Ext.Function.alias(Ext.util.Animate, 'getActiveAnimation'),
|
||
|
|
||
|
/**
|
||
|
* Returns the current animation if this object has any effects actively running or queued, else returns false.
|
||
|
* @return {Ext.fx.Anim/Boolean} Anim if element has active effects, else false
|
||
|
*/
|
||
|
getActiveAnimation: function() {
|
||
|
return Ext.fx.Manager.getActiveAnimation(this.id);
|
||
|
}
|
||
|
});
|