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408 lines
12 KiB
408 lines
12 KiB
9 years ago
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/**
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* @class Ext.fx.Animator
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*
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* This class is used to run keyframe based animations, which follows the CSS3 based animation structure.
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* Keyframe animations differ from typical from/to animations in that they offer the ability to specify values
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* at various points throughout the animation.
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*
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* ## Using Keyframes
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*
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* The {@link #keyframes} option is the most important part of specifying an animation when using this
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* class. A key frame is a point in a particular animation. We represent this as a percentage of the
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* total animation duration. At each key frame, we can specify the target values at that time. Note that
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* you *must* specify the values at 0% and 100%, the start and ending values. There is also a {@link #keyframe}
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* event that fires after each key frame is reached.
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*
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* ## Example
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*
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* In the example below, we modify the values of the element at each fifth throughout the animation.
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*
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* @example
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* Ext.create('Ext.fx.Animator', {
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* target: Ext.getBody().createChild({
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* style: {
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* width: '100px',
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* height: '100px',
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* 'background-color': 'red'
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* }
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* }),
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* duration: 10000, // 10 seconds
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* keyframes: {
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* 0: {
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* opacity: 1,
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* backgroundColor: 'FF0000'
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* },
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* 20: {
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* x: 30,
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* opacity: 0.5
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* },
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* 40: {
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* x: 130,
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* backgroundColor: '0000FF'
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* },
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* 60: {
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* y: 80,
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* opacity: 0.3
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* },
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* 80: {
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* width: 200,
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* y: 200
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* },
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* 100: {
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* opacity: 1,
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* backgroundColor: '00FF00'
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* }
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* }
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* });
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*/
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Ext.define('Ext.fx.Animator', {
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/* Begin Definitions */
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mixins: {
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observable: 'Ext.util.Observable'
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},
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requires: ['Ext.fx.Manager'],
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/* End Definitions */
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/**
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* @property {Boolean} isAnimator
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* `true` in this class to identify an object as an instantiated Animator, or subclass thereof.
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*/
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isAnimator: true,
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/**
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* @cfg {Number} duration
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* Time in milliseconds for the animation to last. Defaults to 250.
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*/
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duration: 250,
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/**
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* @cfg {Number} delay
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* Time to delay before starting the animation. Defaults to 0.
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*/
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delay: 0,
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/* private used to track a delayed starting time */
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delayStart: 0,
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/**
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* @cfg {Boolean} dynamic
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* Currently only for Component Animation: Only set a component's outer element size bypassing layouts. Set to true to do full layouts for every frame of the animation. Defaults to false.
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*/
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dynamic: false,
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/**
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* @cfg {String} easing
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*
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* This describes how the intermediate values used during a transition will be calculated. It allows for a transition to change
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* speed over its duration.
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*
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* - backIn
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* - backOut
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* - bounceIn
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* - bounceOut
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* - ease
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* - easeIn
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* - easeOut
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* - easeInOut
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* - elasticIn
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* - elasticOut
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* - cubic-bezier(x1, y1, x2, y2)
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*
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* Note that cubic-bezier will create a custom easing curve following the CSS3 [transition-timing-function][0]
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* specification. The four values specify points P1 and P2 of the curve as (x1, y1, x2, y2). All values must
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* be in the range [0, 1] or the definition is invalid.
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*
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* [0]: http://www.w3.org/TR/css3-transitions/#transition-timing-function_tag
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*/
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easing: 'ease',
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/**
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* Flag to determine if the animation has started
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* @property running
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* @type Boolean
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*/
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running: false,
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/**
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* Flag to determine if the animation is paused. Only set this to true if you need to
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* keep the Anim instance around to be unpaused later; otherwise call {@link #end}.
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* @property paused
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* @type Boolean
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*/
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paused: false,
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/**
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* @private
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*/
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damper: 1,
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/**
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* @cfg {Number} iterations
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* Number of times to execute the animation. Defaults to 1.
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*/
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iterations: 1,
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/**
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* Current iteration the animation is running.
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* @property currentIteration
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* @type Number
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*/
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currentIteration: 0,
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/**
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* Current keyframe step of the animation.
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* @property keyframeStep
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* @type Number
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*/
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keyframeStep: 0,
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/**
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* @private
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*/
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animKeyFramesRE: /^(from|to|\d+%?)$/,
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/**
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* @cfg {Ext.fx.target.Target} target
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* The Ext.fx.target to apply the animation to. If not specified during initialization, this can be passed to the applyAnimator
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* method to apply the same animation to many targets.
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*/
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/**
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* @event beforeanimate
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* Fires before the animation starts. A handler can return false to cancel the animation.
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* @param {Ext.fx.Animator} this
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*/
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/**
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* @event keyframe
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* Fires at each keyframe.
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* @param {Ext.fx.Animator} this
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* @param {Number} keyframe step number
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*/
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/**
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* @event afteranimate
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* Fires when the animation is complete.
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* @param {Ext.fx.Animator} this
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* @param {Date} startTime
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*/
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/**
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* @cfg {Object} keyframes
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* Animation keyframes follow the CSS3 Animation configuration pattern. 'from' is always considered '0%' and 'to'
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* is considered '100%'.<b>Every keyframe declaration must have a keyframe rule for 0% and 100%, possibly defined using
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* "from" or "to"</b>. A keyframe declaration without these keyframe selectors is invalid and will not be available for
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* animation. The keyframe declaration for a keyframe rule consists of properties and values. Properties that are unable to
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* be animated are ignored in these rules, with the exception of 'easing' which can be changed at each keyframe. For example:
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<pre><code>
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keyframes : {
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'0%': {
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left: 100
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},
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'40%': {
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left: 150
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},
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'60%': {
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left: 75
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},
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'100%': {
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left: 100
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}
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}
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</code></pre>
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*/
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constructor: function(config) {
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var me = this;
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config = Ext.apply(me, config || {});
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me.config = config;
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me.id = Ext.id(null, 'ext-animator-');
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me.mixins.observable.constructor.call(me, config);
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me.timeline = [];
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me.createTimeline(me.keyframes);
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if (me.target) {
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me.applyAnimator(me.target);
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Ext.fx.Manager.addAnim(me);
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}
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},
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/**
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* @private
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*/
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sorter: function (a, b) {
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return a.pct - b.pct;
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},
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/**
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* @private
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* Takes the given keyframe configuration object and converts it into an ordered array with the passed attributes per keyframe
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* or applying the 'to' configuration to all keyframes. Also calculates the proper animation duration per keyframe.
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*/
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createTimeline: function(keyframes) {
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var me = this,
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attrs = [],
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to = me.to || {},
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duration = me.duration,
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prevMs, ms, i, ln, pct, attr;
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for (pct in keyframes) {
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if (keyframes.hasOwnProperty(pct) && me.animKeyFramesRE.test(pct)) {
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attr = {attrs: Ext.apply(keyframes[pct], to)};
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// CSS3 spec allow for from/to to be specified.
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if (pct === "from") {
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pct = 0;
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}
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else if (pct === "to") {
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pct = 100;
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}
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// convert % values into integers
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attr.pct = parseInt(pct, 10);
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attrs.push(attr);
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}
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}
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// Sort by pct property
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Ext.Array.sort(attrs, me.sorter);
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// Only an end
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//if (attrs[0].pct) {
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// attrs.unshift({pct: 0, attrs: element.attrs});
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//}
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ln = attrs.length;
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for (i = 0; i < ln; i++) {
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prevMs = (attrs[i - 1]) ? duration * (attrs[i - 1].pct / 100) : 0;
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ms = duration * (attrs[i].pct / 100);
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me.timeline.push({
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duration: ms - prevMs,
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attrs: attrs[i].attrs
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});
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}
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},
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/**
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* Applies animation to the Ext.fx.target
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* @private
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* @param target
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* @type String/Object
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*/
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applyAnimator: function(target) {
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var me = this,
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anims = [],
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timeline = me.timeline,
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ln = timeline.length,
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anim, easing, damper, attrs, i;
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if (me.fireEvent('beforeanimate', me) !== false) {
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for (i = 0; i < ln; i++) {
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anim = timeline[i];
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attrs = anim.attrs;
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easing = attrs.easing || me.easing;
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damper = attrs.damper || me.damper;
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delete attrs.easing;
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delete attrs.damper;
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anim = new Ext.fx.Anim({
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target: target,
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easing: easing,
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damper: damper,
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duration: anim.duration,
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paused: true,
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to: attrs
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});
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anims.push(anim);
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}
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me.animations = anims;
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me.target = anim.target;
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for (i = 0; i < ln - 1; i++) {
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anim = anims[i];
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anim.nextAnim = anims[i + 1];
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anim.on('afteranimate', function() {
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this.nextAnim.paused = false;
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});
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anim.on('afteranimate', function() {
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this.fireEvent('keyframe', this, ++this.keyframeStep);
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}, me);
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}
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anims[ln - 1].on('afteranimate', function() {
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this.lastFrame();
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}, me);
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}
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},
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/**
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* @private
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* Fires beforeanimate and sets the running flag.
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*/
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start: function(startTime) {
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var me = this,
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delay = me.delay,
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delayStart = me.delayStart,
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delayDelta;
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if (delay) {
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if (!delayStart) {
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me.delayStart = startTime;
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return;
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}
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else {
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delayDelta = startTime - delayStart;
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if (delayDelta < delay) {
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return;
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}
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else {
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// Compensate for frame delay;
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startTime = new Date(delayStart.getTime() + delay);
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}
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}
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}
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if (me.fireEvent('beforeanimate', me) !== false) {
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me.startTime = startTime;
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me.running = true;
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me.animations[me.keyframeStep].paused = false;
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}
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},
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/**
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* @private
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* Perform lastFrame cleanup and handle iterations
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* @return a hash of the new attributes.
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*/
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lastFrame: function() {
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var me = this,
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iter = me.iterations,
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iterCount = me.currentIteration;
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iterCount++;
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if (iterCount < iter) {
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me.startTime = new Date();
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me.currentIteration = iterCount;
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me.keyframeStep = 0;
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me.applyAnimator(me.target);
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me.animations[me.keyframeStep].paused = false;
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}
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else {
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me.currentIteration = 0;
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me.end();
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}
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},
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/**
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* Fire afteranimate event and end the animation. Usually called automatically when the
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* animation reaches its final frame, but can also be called manually to pre-emptively
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* stop and destroy the running animation.
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*/
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end: function() {
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var me = this;
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me.fireEvent('afteranimate', me, me.startTime, new Date() - me.startTime);
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},
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isReady: function() {
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return this.paused === false && this.running === false && this.iterations > 0;
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},
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isRunning: function() {
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// Explicitly return false, we don't want to be run continuously by the manager
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return false;
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}
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});
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