Форк Rambox
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/**
* A Sprite is an object rendered in a Drawing surface.
*
* ## Types
*
* The following sprite types are supported:
*
* ### Rect
*
* Rectangle requires `width` and `height` attributes:
*
* @example
* Ext.create('Ext.draw.Component', {
* renderTo: Ext.getBody(),
* width: 200,
* height: 200,
* items: [{
* type: 'rect',
* width: 100,
* height: 50,
* radius: 10,
* fill: 'green',
* opacity: 0.5,
* stroke: 'red',
* 'stroke-width': 2
* }]
* });
*
* ### Circle
*
* Circle requires `x`, `y` and `radius` attributes:
*
* @example
* Ext.create('Ext.draw.Component', {
* renderTo: Ext.getBody(),
* width: 200,
* height: 200,
* items: [{
* type: 'circle',
* radius: 90,
* x: 100,
* y: 100,
* fill: 'blue'
* }]
* });
*
* ### Ellipse
*
* Ellipse requires `x`, `y`, `radiusX` and `radiusY` attributes:
*
* @example
* Ext.create('Ext.draw.Component', {
* renderTo: Ext.getBody(),
* width: 200,
* height: 200,
* items: [{
* type: "ellipse",
* radiusX: 100,
* radiusY: 50,
* x: 100,
* y: 100,
* fill: 'red'
* }]
* });
*
* ### Path
*
* Path requires the `path` attribute:
*
* @example
* Ext.create('Ext.draw.Component', {
* renderTo: Ext.getBody(),
* width: 200,
* height: 200,
* items: [{
* type: "path",
* path: "M-66.6 26C-66.6 26 -75 22 -78.2 18.4C-81.4 14.8 -80.948 19.966 " +
* "-85.8 19.6C-91.647 19.159 -90.6 3.2 -90.6 3.2L-94.6 10.8C-94.6 " +
* "10.8 -95.8 25.2 -87.8 22.8C-83.893 21.628 -82.6 23.2 -84.2 " +
* "24C-85.8 24.8 -78.6 25.2 -81.4 26.8C-84.2 28.4 -69.8 23.2 -72.2 " +
* "33.6L-66.6 26z",
* fill: "purple"
* }]
* });
*
* ### Text
*
* Text requires the `text` attribute:
*
* @example
* Ext.create('Ext.draw.Component', {
* renderTo: Ext.getBody(),
* width: 200,
* height: 200,
* items: [{
* type: "text",
* text: "Hello, Sprite!",
* fill: "green",
* font: "18px monospace"
* }]
* });
*
* ### Image
*
* Image requires `width`, `height` and `src` attributes:
*
* @example
* Ext.create('Ext.draw.Component', {
* renderTo: Ext.getBody(),
* width: 200,
* height: 200,
* items: [{
* type: "image",
* src: "http://www.sencha.com/img/apple-touch-icon.png",
* width: 200,
* height: 200
* }]
* });
*
* ## Creating and adding a Sprite to a Surface
*
* See {@link Ext.draw.Surface} documentation.
*
* ## Transforming sprites
*
* See {@link #setAttributes} method documentation for examples on how to translate, scale and rotate the sprites.
*
*/
Ext.define('Ext.draw.Sprite', {
/* Begin Definitions */
mixins: {
observable: 'Ext.util.Observable',
animate: 'Ext.util.Animate'
},
requires: ['Ext.draw.SpriteDD'],
/* End Definitions */
/**
* @cfg {String} type The type of the sprite.
* Possible options are 'circle', 'ellipse', 'path', 'rect', 'text', 'image'.
*
* See {@link Ext.draw.Sprite} class documentation for examples of all types.
*/
/**
* @cfg {Number} width The width of the rect or image sprite.
*/
/**
* @cfg {Number} height The height of the rect or image sprite.
*/
/**
* @cfg {Number} radius The radius of the circle sprite. Or in case of rect sprite, the border radius.
*/
/**
* @cfg {Number} radiusX The radius of the ellipse sprite along x-axis.
*/
/**
* @cfg {Number} radiusY The radius of the ellipse sprite along y-axis.
*/
/**
* @cfg {Number} x Sprite position along the x-axis.
*/
/**
* @cfg {Number} y Sprite position along the y-axis.
*/
/**
* @cfg {String} path The path of the path sprite written in SVG-like path syntax.
*/
/**
* @cfg {Number} opacity The opacity of the sprite. A number between 0 and 1.
*/
/**
* @cfg {String} fill The fill color.
*/
/**
* @cfg {String} stroke The stroke color.
*/
/**
* @cfg {Number} stroke-width The width of the stroke.
*
* Note that this attribute needs to be quoted when used. Like so:
*
* "stroke-width": 12,
*/
/**
* @cfg {String} font Used with text type sprites. The full font description.
* Uses the same syntax as the CSS font parameter
*/
/**
* @cfg {String} text The actual text to render in text sprites.
*/
/**
* @cfg {String} src Path to the image to show in image sprites.
*/
/**
* @cfg {String/String[]} group The group that this sprite belongs to, or an array of groups.
* Only relevant when added to a {@link Ext.draw.Surface Surface}.
*/
/**
* @cfg {Boolean} draggable True to make the sprite draggable.
*/
dirty: false,
dirtyHidden: false,
dirtyTransform: false,
dirtyPath: true,
dirtyFont: true,
zIndexDirty: true,
/**
* @property {Boolean} isSprite
* `true` in this class to identify an object as an instantiated Sprite, or subclass thereof.
*/
isSprite: true,
zIndex: 0,
fontProperties: [
'font',
'font-size',
'font-weight',
'font-style',
'font-family',
'text-anchor',
'text'
],
pathProperties: [
'x',
'y',
'd',
'path',
'height',
'width',
'radius',
'r',
'rx',
'ry',
'cx',
'cy'
],
/**
* @event
* Fires before the sprite is destroyed. Return false from an event handler to stop the destroy.
* @param {Ext.draw.Sprite} this
*/
/**
* @event
* Fires after the sprite is destroyed.
* @param {Ext.draw.Sprite} this
*/
/**
* @event
* Fires after the sprite markup is rendered.
* @param {Ext.draw.Sprite} this
*/
/**
* @event
* @inheritdoc Ext.dom.Element#mousedown
*/
/**
* @event
* @inheritdoc Ext.dom.Element#mouseup
*/
/**
* @event
* @inheritdoc Ext.dom.Element#mouseover
*/
/**
* @event
* @inheritdoc Ext.dom.Element#mouseout
*/
/**
* @event
* @inheritdoc Ext.dom.Element#mousemove
*/
/**
* @event
* @inheritdoc Ext.dom.Element#click
*/
constructor: function(config) {
var me = this;
config = Ext.merge({}, config || {});
me.id = Ext.id(null, 'ext-sprite-');
me.transformations = [];
Ext.copyTo(this, config, 'surface,group,type,draggable');
//attribute bucket
me.bbox = {};
me.attr = {
zIndex: 0,
translation: {
x: null,
y: null
},
rotation: {
degrees: null,
x: null,
y: null
},
scaling: {
x: null,
y: null,
cx: null,
cy: null
}
};
//delete not bucket attributes
delete config.surface;
delete config.group;
delete config.type;
delete config.draggable;
me.setAttributes(config);
me.mixins.observable.constructor.apply(this, arguments);
},
/**
* @property {Ext.dd.DragSource} dd
* If this Sprite is configured {@link #draggable}, this property will contain
* an instance of {@link Ext.dd.DragSource} which handles dragging the Sprite.
*
* The developer must provide implementations of the abstract methods of {@link Ext.dd.DragSource}
* in order to supply behaviour for each stage of the drag/drop process. See {@link #draggable}.
*/
initDraggable: function() {
var me = this;
//create element if it doesn't exist.
if (!me.el) {
me.surface.createSpriteElement(me);
}
me.dd = new Ext.draw.SpriteDD(me, Ext.isBoolean(me.draggable) ? null : me.draggable);
me.on('beforedestroy', me.dd.destroy, me.dd);
},
/**
* Change the attributes of the sprite.
*
* ## Translation
*
* For translate, the configuration object contains x and y attributes that indicate where to
* translate the object. For example:
*
* sprite.setAttributes({
* translate: {
* x: 10,
* y: 10
* }
* }, true);
*
*
* ## Rotation
*
* For rotation, the configuration object contains x and y attributes for the center of the rotation (which are optional),
* and a `degrees` attribute that specifies the rotation in degrees. For example:
*
* sprite.setAttributes({
* rotate: {
* degrees: 90
* }
* }, true);
*
* That example will create a 90 degrees rotation using the centroid of the Sprite as center of rotation, whereas:
*
* sprite.setAttributes({
* rotate: {
* x: 0,
* y: 0,
* degrees: 90
* }
* }, true);
*
* will create a rotation around the `(0, 0)` axis.
*
*
* ## Scaling
*
* For scaling, the configuration object contains x and y attributes for the x-axis and y-axis scaling. For example:
*
* sprite.setAttributes({
* scale: {
* x: 10,
* y: 3
* }
* }, true);
*
* You can also specify the center of scaling by adding `cx` and `cy` as properties:
*
* sprite.setAttributes({
* scale: {
* cx: 0,
* cy: 0,
* x: 10,
* y: 3
* }
* }, true);
*
* That last example will scale a sprite taking as centers of scaling the `(0, 0)` coordinate.
*
* @param {Object} attrs attributes to be changed on the sprite.
* @param {Boolean} redraw Flag to immediately draw the change.
* @return {Ext.draw.Sprite} this
*/
setAttributes: function(attrs, redraw) {
var me = this,
fontProps = me.fontProperties,
fontPropsLength = fontProps.length,
pathProps = me.pathProperties,
pathPropsLength = pathProps.length,
hasSurface = !!me.surface,
custom = hasSurface && me.surface.customAttributes || {},
spriteAttrs = me.attr,
dirtyBBox = false,
attr, i, newTranslation, translation, newRotate, rotation, newScaling, scaling;
attrs = Ext.apply({}, attrs);
for (attr in custom) {
if (attrs.hasOwnProperty(attr) && typeof custom[attr] == "function") {
Ext.apply(attrs, custom[attr].apply(me, [].concat(attrs[attr])));
}
}
// Flag a change in hidden
if (!!attrs.hidden !== !!spriteAttrs.hidden) {
me.dirtyHidden = true;
}
// Flag path change
for (i = 0; i < pathPropsLength; i++) {
attr = pathProps[i];
if (attr in attrs && attrs[attr] !== spriteAttrs[attr]) {
me.dirtyPath = true;
dirtyBBox = true;
break;
}
}
// Flag zIndex change
if ('zIndex' in attrs) {
me.zIndexDirty = true;
}
// Flag font/text change
if ('text' in attrs) {
me.dirtyFont = true;
dirtyBBox = true;
attrs.text = me.transformText(attrs.text);
}
for (i = 0; i < fontPropsLength; i++) {
attr = fontProps[i];
if (attr in attrs && attrs[attr] !== spriteAttrs[attr]) {
me.dirtyFont = true;
dirtyBBox = true;
break;
}
}
newTranslation = attrs.translation || attrs.translate;
delete attrs.translate;
delete attrs.translation;
translation = spriteAttrs.translation;
if (newTranslation) {
if (('x' in newTranslation && newTranslation.x !== translation.x) ||
('y' in newTranslation && newTranslation.y !== translation.y)) {
me.dirtyTransform = true;
translation.x = newTranslation.x;
translation.y = newTranslation.y;
}
}
newRotate = attrs.rotation || attrs.rotate;
rotation = spriteAttrs.rotation;
delete attrs.rotate;
delete attrs.rotation;
if (newRotate) {
if (('x' in newRotate && newRotate.x !== rotation.x) ||
('y' in newRotate && newRotate.y !== rotation.y) ||
('degrees' in newRotate && newRotate.degrees !== rotation.degrees)) {
me.dirtyTransform = true;
rotation.x = newRotate.x;
rotation.y = newRotate.y;
rotation.degrees = newRotate.degrees;
}
}
newScaling = attrs.scaling || attrs.scale;
scaling = spriteAttrs.scaling;
delete attrs.scale;
delete attrs.scaling;
if (newScaling) {
if (('x' in newScaling && newScaling.x !== scaling.x) ||
('y' in newScaling && newScaling.y !== scaling.y) ||
('cx' in newScaling && newScaling.cx !== scaling.cx) ||
('cy' in newScaling && newScaling.cy !== scaling.cy)) {
me.dirtyTransform = true;
scaling.x = newScaling.x;
scaling.y = newScaling.y;
scaling.cx = newScaling.cx;
scaling.cy = newScaling.cy;
}
}
// If the bbox is changed, then the bbox based transforms should be invalidated.
if (!me.dirtyTransform && dirtyBBox) {
if (spriteAttrs.scaling.x === null ||
spriteAttrs.scaling.y === null ||
spriteAttrs.rotation.y === null ||
spriteAttrs.rotation.y === null) {
me.dirtyTransform = true;
}
}
Ext.apply(spriteAttrs, attrs);
me.dirty = true;
if (redraw === true && hasSurface) {
me.redraw();
}
return this;
},
transformText: Ext.identityFn,
/**
* Retrieves the bounding box of the sprite.
* This will be returned as an object with x, y, width, and height properties.
* @return {Object} bbox
*/
getBBox: function() {
return this.surface.getBBox(this);
},
/**
* Set the text of a Text Sprite.
* @param {String} text The text to display.
* @return {Ext.draw.Sprite} this
*/
setText: function(text) {
this.attr.text = text;
this.surface.applyAttrs(this);
return this;
},
/**
* Hides the sprite.
* @param {Boolean} redraw Flag to immediately draw the change.
* @return {Ext.draw.Sprite} this
*/
hide: function(redraw) {
this.setAttributes({
hidden: true
}, redraw);
return this;
},
/**
* Shows the sprite.
* @param {Boolean} redraw Flag to immediately draw the change.
* @return {Ext.draw.Sprite} this
*/
show: function(redraw) {
this.setAttributes({
hidden: false
}, redraw);
return this;
},
/**
* Removes the sprite.
* @return {Boolean} True if sprite was successfully removed.
* False when there was no surface to remove it from.
*/
remove: function() {
if (this.surface) {
this.surface.remove(this);
return true;
}
return false;
},
onRemove: function() {
this.surface.onRemove(this);
},
/**
* Removes the sprite and clears all listeners.
*/
destroy: function() {
var me = this;
if (me.fireEvent('beforedestroy', me) !== false) {
me.remove();
me.surface.onDestroy(me);
me.clearListeners();
me.fireEvent('destroy');
}
},
/**
* Redraws the sprite.
* @return {Ext.draw.Sprite} this
*/
redraw: function() {
var me = this,
changed = !me.el || me.dirty,
surface = me.surface,
owner;
surface.renderItem(me);
// This would be better handled higher up in the hierarchy, but
// we'll check these properties here for performance reasons
// to prevent extraneous function calls
if (changed) {
owner = surface.owner;
if (!me.isBackground && owner && (owner.viewBox || owner.autoSize)) {
owner.configureSurfaceSize();
}
}
return this;
},
/**
* Wrapper for setting style properties, also takes single object parameter of multiple styles.
* @param {String/Object} property The style property to be set, or an object of multiple styles.
* @param {String} value (optional) The value to apply to the given property, or null if an object was passed.
* @return {Ext.draw.Sprite} this
*/
setStyle: function() {
this.el.setStyle.apply(this.el, arguments);
return this;
},
/**
* Adds one or more CSS classes to the element. Duplicate classes are automatically filtered out. Note this method
* is severly limited in VML.
* @param {String/String[]} className The CSS class to add, or an array of classes
* @return {Ext.draw.Sprite} this
*/
addCls: function(obj) {
this.surface.addCls(this, obj);
return this;
},
/**
* Removes one or more CSS classes from the element.
* @param {String/String[]} className The CSS class to remove, or an array of classes. Note this method
* is severly limited in VML.
* @return {Ext.draw.Sprite} this
*/
removeCls: function(obj) {
this.surface.removeCls(this, obj);
return this;
}
});